Profile PictureNino DefoQ

StrandKit for Blender is live: 25% Launch Discount!

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Matt Howarth

hi Nino, looks great and looking forward to playing with Strandkit. Can I ask if you have a workflow to take hair created with it into Character creator?

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Nino DefoQCreator

Thanks a lot! Do you mean character creator 4?

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l.bantin@p2er.com

Insanely good work. Keep it coming Nino!

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5319564424501

Ciao Nino! Just bought StrandKit Hair (ver 1.3). I'm running on Blender 4.4.3 but I have some issues with certain grooms. Tested from 1A to 3A and only got hair on 2B and 3A. The others did not produce any hair at all even setting the Scale by Reference as mentioned in your video tutorial and/or raising the Interpolation Density - the model I'm using is a Daz Genesis 8 mannequin which has normal human dimensions. How could I send you my .blend file so you can check what's going on? By the way the 2B groom shows an extraordinary realistic texture on the hairs after rendering!! Cheers!

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Nino DefoQCreator

Hi there! I feel like this may be a UV name related issue. A majority of the systems use the default UV naming in Blender which is "UVMap". Could you try renaming your UV map to that? It's on my list for tomorrow to allow you to set your own UV map's name but for now that may work! If not, please send me the .blend file @ defoqofficial@gmail.com and I'll investigate and help you out :) P.s. thanks for the compliment on the texture realism! Cheers, Nino

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5319564424501

Ciao Nino, Centro!! Thanks for answering so fast. Solved just changing the UV from DefaultUV to UVMap. A minor issue with the 2C | Wavy groom, solved: Object -> Set Origin --> Origin to Geometry Thanks for answering so fast. Cheers, Eduardo

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